PS: personally, I don't think that's the issue. I think one card says they want to artificially slow down the physics thread to be able to reproduce this error so they can get to the root cause and fix it. Check the trello board to see if there is progress on this one. it might neglect to properly collide the player with the cyclops model. If there is a problem such that the physics thread starts to lag behind what's happening with regards to user input, animations etc. Normally the physics thread has little to do and catches up with everything just fine. The way the engine works: it processes some things, like entity loading and physics, on seperate threads of execution. And where did you get that information from or did you just throw that out there? That is an educated guess. Umm I have good gaming rig, and its not rare it happens all the time. People with more powerful PCs may never encounter any of them. Originally posted by Cougarific:These bugs - Prawn falling through terrain, rendering pop-in, Cyclops floor (very rare), all have a lot to do with the speed and power of the PC the game is running on.
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